The latest report published by Fortune Business Insights states that the Cloud Gaming Market Size 2022 is expected to grow steadily in the coming years. The report illustrated latest insights into market drivers, restraints, risks and opportunities in the global market. The Cloud Gaming Market report shows the credible direction of the market in the coming years along with its estimates. A precise study aims to understand the market price. By analyzing the competitive landscape, the authors of the report have made excellent efforts to help the readers understand the key business strategies that large companies employ to maintain market stability.
The global cloud gaming market is projected to grow from $169.2 million in 2021 to $1,861.3 million in 2028 at a CAGR of 40.9% in forecast period
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Report Coverage-
The report highlights information on various segments at the global, regional, and country level.
The report contains various details like market share, growth rate, product and their pricing by region/country.
The report elucidates the market dynamics that are expected to drive the market growth in the forthcoming years.
The report encompasses the details in relation to application, distribution channel, product type, business strategies, etc.
The report also covers the COVID-19 impact on the prospected market.
Companies Profiled in the Global Cloud Gaming Market:
Microsoft Corporation (Washington, United States)
NVIDIA Corporation (California, United States)
Ubitus Inc. (Tokyo, Japan,)
Vortex (RemoteMyApp Sp. z o.o.) (Wisconsin, United States)
Google Inc. (California, United States.)
Amazon Inc. (Washington, United States)
Intel Corporation (California, United States)
Tencent (Shenzhen, China)
Sony Corporation (Tokyo, Japan)
Blacknut (Paris)
Playkey (Massachusetts, United States)
Loudplay (Dublin, Ireland)
Apple, Inc. (California, United States)
Electronic Arts, Inc. (California, United States)
Hatch Entertainment (Finland)
Jump Gaming Inc. (California, United States)
The global cloud gaming market is set to gain traction from the increasing usage of smartphones. The GSMAi Report, for instance, declared that by 2025, around 80% of people will gain access to smartphones, while in 2019 there were approximately 5.2 billion smartphone connections worldwide. This information is given by Fortune Business Insights™ in a report, titled, “Cloud Gaming Market, 2021-2028.” As per the report, the market size is projected to grow from USD 169.2 million in 2021 to USD 1,861.3 million in 2028 at a CAGR of 40.9% in the forecast period. It stood at USD 121.2 million in 2020.
An Overview of the Impact of COVID-19 on this Market:
This study specially analyses the impact of Covid-19 epidemic on the Cognitive Cloud Computing, covering the source restraint analysis, impact assessment to the Cognitive Cloud Computing market size growth rate in several scenarios, and the measures to be undertaken by Cognitive Cloud Computing companies in response to the COVID-19 epidemic.
Key Questions Answered in this Report
1) What were the pre and post-business impacts of COVID-19 on the Cloud Gaming Market?
2) What is the market size, share of the Cloud Gaming Market?
3) Who are the top market players in Cloud Gaming Market?
4) What will be the future market of the Cloud Gaming Market?
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